![]() ![]() It might be a hard game to recommend because it really has to click for you, but when it does it's absolutely beautiful. It is your job to keep an eye out for wildfires and protect the life. Equipped with a radio that acts as your only form of communication, the year is 1989, and you play Henry, working as a fire lookout. But overall it's such an amazing experience I can look past all that. Firewatch is a first-person walking simulation game, where you get the opportunity to unravel a mystery in the Wyoming wilderness. There are also some little bugs here and there, like drawings in your journal not loading in the high res version. But even with all that I still loved every minute of it, and some of the encounters with people and their small stories are really touching. The first sections feel like this grand journey, but when it opens up it suddenly feels like you're sticking to one place. And weirdly enough, by opening up it all suddenly feels smaller. Each captures a different layer sounds and music, art and architecture, voices of old people, vanishing religious practices, the. At any point, you can hop off your bike and equip a tool from your bag. ![]() You get a bigger sense you can miss stuff, as before you went from A to B and just tried to record everything that catched your eye. The gameplay of Season: A Letter to the Future focuses on exploring, recording, meeting people, and unravelling the strange world around you. It's also the moment the whole thing becomes a bit more narrative driven, as you meet more people and can discover a lot of backstory (which leaves a lot open to interpretation) From there on it felt a bit more like homework, visiting every sub-area and discovering as much story bits as you can to puzzle it all together. Half-way through it kind of opens up, letting you move freely through a bigger area with different sub-area's. I enjoyed it the most though when it was quiet and contemplative and more linear. It's a game about stories too, and how to tell them. This is a game that truly makes you reflect on the importance of memories and recordings, about what you believe is important and what's not. (You'll notice when that happens because Estelle comments on it once you photograpg it, or the sound recording get sa unique drawing) I loved pondering over the journal and trying to fit everything in I thought was beautiful and trying to decide which text I would add and how I would lay it all out. It were the moments you saw and discovered and found worthwile to keep and record that were important, not collecting every little piece the game deems worthy to collect. But along the way it kind of dawned on me that this wasn't necessairy. It's a slowburn, especially if you want to try and find everything there is to find. It has been a while since the moment I shut of a game I was thinking about starting it up again. ![]() I am personally in love with this game and its thematic and how everything is conducted.I can understand it's not everyone's cup of tea and it definitely has some flaws, but it's one of the most compelling games I've played in years. Like the painting related to an history aspect of human life, I loved and love travel in this universe endowed with his own personalities and secrets, I discover things I do not see in the first time I played, that make the come back more intense. The sound design is incredible, it make me emotional according to the visuals effects like in the raining map or when we are in the flower field. The journal customization is very appreciable, I loved spending time put photographs by colorimetry, record songs I liked to hear, add texts and stickers that made a whole identity. The landscapes and graphic aspect are marvelous, I loved taking photographs of everything I see, even things that are just pretty and not a story's game related prop. Characters are fascinating and well constructed with their own stories and personalities. I am truly in love with the story told by the narration, the fact that some things are blurry at the first sight but being clearer when we reach deeper in the history. I was a playtester for Season: A letter to the future and I cried during the test in front of the moderator because of the storytelling and I was a playtester for Season: A letter to the future and I cried during the test in front of the moderator because of the storytelling and ambiance, I cried again when I replayed it. ![]()
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